It was another interesting conversation about how she develops artistically for her animations. It's great to hear another perspective; I like how honest she was that she draws inspiration for other animator's works. I feel I can relate to that as when I'm thinking of a particular idea, a specific style - I would have seen before - tends to pop into my head, to visualise it.
I've looked through her 'making of blogs' on The Water Bearer and The Key and I find it amazing how she gets communities and particularly children involved in these projects.
I wish I'd been involved in animating at that age! They are so lucky.
The progression is brilliantly thorough, particularly in character design. This is something I want to gain more confidence in.
In class we looked at development for The Incredibles and then practised making characters and environments through collage. Taking textures and images from the internet and making them into what image we wanted.
The first exercise wasn't great for me; I'd nipped to the loo and had to ask what we were doing and therefore had less time. Oops.
The description was:
A selfish blinkered creature with no regard to hygiene. Hadsott is the kind of man who would remind you that humans have evolved more than they think. He regards sunlight as a poison and relishes in the fact he can stand taller than anyone else.
I used: spider's legs, mossy rock, gnarled wood and a quail egg.
Next was better. We were to create an environment. It's a long description so the key elements I took from it were:
- Devastatingly beautiful landscape.
- Mankind has removed need for fuel.
- Once horrendous past is reminded through structures.
- Birds play in air.
- Vegetation reclaims rightful place.
- Life has lost it's once glorious colour.
Here I wanted it to feel familiar with a slightly surreal quality to it. I quite like the result.


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